| BUG: Flee command | |
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Souless
Posts : 282 Join date : 2013-06-04
| Subject: BUG: Flee command Thu Jul 11, 2013 3:42 am | |
| Hey dear Runeslayer, The flee command is heavily bugged, about 50% of the times a unit can't flee standing still without fighting animations or in other occasion (like it happened today with my cav intercepted by a HI) the unit becomes free to move away, the enemy unit stands still without combat animation and my cav continues to take damage even if it's able to move away, dieing while running. Please could you fix it soonish? | |
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Chip56
Posts : 65 Join date : 2013-05-16
| Subject: Re: BUG: Flee command Thu Jul 11, 2013 5:24 am | |
| the part with the "can move immediately but still gets damaged" is the same I posted here: http://www.battleconforum.com/t537-units-sometimes-dont-retreat-correctly
Perhaps this thread has more luck at getting attention. | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: BUG: Flee command Thu Jul 11, 2013 5:49 am | |
| Fleeing units can still receive damage. If the attacking unit can reach the fleeing unit, then it receives free AOO (Attacks of Opportunity) with great bonuses... Imagine fleeing units being hit on the back.. | |
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Chip56
Posts : 65 Join date : 2013-05-16
| Subject: Re: BUG: Flee command Thu Jul 11, 2013 5:50 am | |
| I meant as in: they are on the other side of an obstacle already (and no archers or artillery in game anymore) while the troops I fled from still fight with my other troops. | |
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Souless
Posts : 282 Join date : 2013-06-04
| Subject: Re: BUG: Flee command Thu Jul 11, 2013 6:10 am | |
| - RuneSlayer wrote:
- Fleeing units can still receive damage. If the attacking unit can reach the fleeing unit, then it receives free AOO (Attacks of Opportunity) with great bonuses... Imagine fleeing units being hit on the back..
I believe you need my screenshot to see with your own eyes the bug I've experienced with AI melees attacking my running cavalry unit after it's fled without showing a white banner I'll post one if the bug occurs again | |
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Fyrr The Unyielding
Posts : 802 Join date : 2013-05-31
| Subject: hm Thu Jul 11, 2013 6:45 am | |
| I believe you should include screenshots to bug reports if u have them :PMake it your habit to screen everything, since you report so much. It seems like you just need to teach your horse some obeying. Maybe he just wanted to go drink in a lake, despite your orders, doesn't meen he still fled. Hm, I never encountered anything like this... Come to think of it, my troops just don't flee...usually. (maybe you should start using some morale items?) (suggestion: what about some randomness in orders? like if you kill a troop too many times in a set period of time or order to go vs a huge army alone, he starts to hate you and refuse to obey sometimes? Like adding a hate-bar to be filled, decaying in time. Could be frustrating, but interesting... and would encourage wiser battling) | |
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Chip56
Posts : 65 Join date : 2013-05-16
| Subject: Re: BUG: Flee command Thu Jul 11, 2013 6:50 am | |
| Fyr: In my case its not breaking but on ordered retreats. And I didn't post screenshots since you wouldn't be able to see much on them. You would see one unit standing somewhere with some distance to the enemy. That's all you would see.
However this unit would still get MELEE damage from the units it was engaged with before it retreated. | |
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Souless
Posts : 282 Join date : 2013-06-04
| Subject: Re: BUG: Flee command Thu Jul 11, 2013 6:56 am | |
| - Chip56 wrote:
- Fyr: In my case its not breaking but on ordered retreats.
And I didn't post screenshots since you wouldn't be able to see much on them. You would see one unit standing somewhere with some distance to the enemy. That's all you would see.
However this unit would still get MELEE damage from the units it was engaged with before it retreated. Same case as Chip56, the unit is ordered to flee, it doesn't show any white flag while moving, the enemy unit who was attacking is standing still without animations, the unit moving away is taking damage while running
Last edited by Souless on Fri Jul 12, 2013 4:15 am; edited 1 time in total | |
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Xargos
Posts : 295 Join date : 2013-05-13
| Subject: Re: BUG: Flee command Fri Jul 12, 2013 3:30 am | |
| Yesterday's patch included some changes, please report if you encounter this issue again.
Many thanks for your support, Xargos | |
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| BUG: Flee command | |
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