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 Update 2-7-2013

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RuneSlayer

RuneSlayer


Posts : 3124
Join date : 2012-11-13

Update 2-7-2013 Empty
PostSubject: Update 2-7-2013   Update 2-7-2013 I_icon_minitimeTue Jul 02, 2013 1:56 am

Fixes:

- Mail notification (mail icon flashing with a red exclamation mark on top) now shows correctly when a player logs in the game.

- A bug which caused capital armies to remain idle on the world map has been resolved.

- A bug which prevented AI from taking over a player's units upon disconnection has been resolved.

- A bug not allowing a Guild Leader to leave the Guild has been resolved.

- Healing costs and AP during the assignment of units are now shown correctly.

- A bug giving free resources to a player has been resolved.

- A bug which didn't update the page in Auction House when changing a category has been resolved.

- Expiration dates on the premiums bar are now shown correctly.

- A bug related to the construction queue has been resolved.

- The "Undefined" value in XP, in the battle report window, for 10th lvl units has been fixed.

- Council and Guild chat will no longer appear when a player has left his Guild.

- The value indicating the number of Guild Members will now appear properly.

- AP values in the PvP lobby will now be updated correctly and will not overlap older values.


Changes/Additions:

- We have changed the relation of AP to stats values in order to have a smoother progression. Therefore, AP values for the items have changed. Common, uncommon and some rare items have now reduced AP, while epic and godlike have either the same or a slightly higher AP value.

- The AP of the Heroes' items have been reduced to around 40% of the actual AP value of an item for an ordinary unit.

- In order to retain the archetype of each unit, we have increased/reduced stats caps for all the units. Before the change, an Infantry unit could become a Heavy Infantry unit with the right combination of items. For example, an Infantry unit has a lower Armor cap than a Heavy Infantry unit.

- The AP per lvl up of a unit has changed in order to provide a smoother progression.

- Archers have become slightly more powerful, though do not expect to kill Heavy Infantry units with ease. Their missile Strength base is 35 and every value above 30 in the Strength stat will be added to their missile Strength with max 50.

- The MOBA (Morale in battle) reduction when flanked/reared has slightly been decreased to slightly decrease the possibility of an instant "flee" action. Soon, we will use number of troops in a unit as a variable to the equation. That will prevent cases where a unit of 14 troops is flanked by 4 troops and flees.

- Players will now need a min. of 80 Fame to participate in a PvP battle.

- Items in PvP battles have been replaced with fragments.

- We added a monitoring system to detect multiple accounts, especially in the PvP lobby. Please be advised that any violation of the BC rules can lead to a permanent ban of a player's account.

- When you hover over a region, the "War Effort Top Contributors" mini window will now show "Current War Effort Top Contributors" and also "All Time War Effort Top Contributors" with a fade in/fade out effect. All time contributors in a region are the players with the most conquest points from the beginning of the game and current are the players with the most conquest points from the last change of ownership.

- You can now have more units as reserves per Barracks level.


We will soon apply gear limits, which will depend on the AP value of a unit. For example, an Infantry unit of 79 AP will be able to equip a total of 79 AP of gear. The higher the level and the type of the unit, the higher AP valued items can be used.

The first layer of Guild Warfare should go live this week. Several regions on the World Map will have special bonuses and Guilds will be able to fight for control of a region and conduct diplomacy with other Guilds. Although the bonuses will not be enabled with the first patch, Guilds will be able to control the regions with the best regional bonuses and reserve the bonuses when they are enabled very very very very soon (next week). Expect Trolls, Ogres, Cave Giants, Giant Spiders, Spider Swarms, Training Grounds, Ancient Forges and other regional bonuses......


As always, thank you for your continuous support and have fun!
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