I and some players received battles on coop with some newcomers.
And some of newcomers attempt to go to corner of the map and retreat, leaving us alone on battle (It's good for our units experience, but that was coward tactic left us like retards, right?)
For reduce this kind of thing, I suggest some new system on battle reward
- For having retreating units, will receive less rewards after battle(on percentage, if 50% of units retreat, gold reward become 50% instead 100%), if they attempt to retreat all units, they got 0 rewards.
Also some trying to wandering around on edge of maps or run away from enemies, so I suggest
- Gold Reward after battle depend on how much kills your units did (max reward still depend on AP). I dont know how current system calculate rewards so I leave that matter to dev.
how?
PS: Sorry for bad grammars, really...