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| item repair and reforge | |
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Author | Message |
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Hegorn
Posts : 483 Join date : 2013-04-27
| Subject: Re: item repair and reforge Sun May 26, 2013 2:18 am | |
| - Dobraine wrote:
- Unfortunately, Hegorn, they seem to imply that godlikes are to be used for...well, i'm not too sure to be honest. A capital city attack, perhaps.
Why such gear would be provided, only to have it set to self-destruct pending inserted coin has a malicious feel. While i'm sure such are not the intentions of the company, it is the impression that it relays to me. I havent really examined the droprate of Godlikes. I agree that they dont seem to drop in co-ops <1k AP or PvP <300AP. I also agree that if the only reasonable method to acquire them is through gems, that is unfair. From what I've seen of these devs though, theyre not like that at all. There is more content coming, and I suspect they will reward better loot with that content. Also, number tweaks happen and if I were a Dev, I think I would also be a bit cautious with the numbers and have to buff them later rather than be too liberal with them and have to nerf. --- So I wanted to look into the Maintenance Costs per AP a bit more.... I just ran the Repair costs per AP per 1Durability for about 35-40 of my items. It consisted mostly of a mix of uncommons and rares. My results are below.
The conclusions I drew from my results:- As the devs have mentioned before, repair costs are pegged to the Tooltip Gold cost of the item.
- The basic problem is that the Tooltip Gold valuations do not have the same balance as AP valuations.
- As a result of this, Repair Costs per AP fluctuate quite wildly and maintenance costs are not relative to the amount of combat usefulness of the items.
- That is what contributes to the feeling that you are maintaining a very expensive piece of gear - more expensive than it feels useful.
- The variation is large enough that its a crap shoot - you might be able to get Godlike gear that is cheaper to maintain per AP than common gear and vice versa.
- That also means that with the data I have at least, I cannot statistically say that the average maintenance costs per AP for Godlike gear is more expensive than the average costs for other rarities.
That said, the trend I see (at least with my modest sample size) is that the higher the rarity, the cheaper it gets to repair 1 durability per 1AP on average. If this trend continues to the Godlike level, they are actually cheaper to maintain per AP than any other rarity. I would need a lot more godlike numbers (from about 30-40 more items) to see if that statement holds any water though. Would you be willing to give me the following numbers for your godlike gear? - Repair Cost - AP Value - Tooltip Gold Value - Dura Current - Dura Max --- Sample of Rare items - Repair Cost per 1 AP per 1 Durability: - Code:
-
Sample Size = 22 Sample Avg = 1.08 Est. StdDev = 0.59 Data = 0.35 0.37 0.48 0.57 0.58 0.65 0.71 0.87 0.90 0.91 0.99 1.02 1.08 1.19 1.28 1.31 1.33 1.35 1.42 1.43 2.04 3.00
Uncommon items - Repair Cost per 1 AP per 1 Durability: - Code:
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Sample Size = 13 Sample Avg = 1.39 Est. StdDev = 0.75 Data = 0.33 0.55 0.64 1.04 1.10 1.18 1.37 1.42 1.62 1.62 1.81 2.19 3.15
Last edited by Hegorn on Sun May 26, 2013 2:32 am; edited 1 time in total | |
| | | RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: item repair and reforge Sun May 26, 2013 2:32 am | |
| Wow...I have LOTS to read. - Quote :
- I apologize for any abruptness or rudeness/inconsideration in my first few posts on this thread as I was (admittedly) quite intoxicated. Though under clearer mind, I hope that I have argued my side of the coin reasonably and fairly, and do wish to see this game continue to thrive and want to take an active role in that (when not dealing with my own abundant work related stress/effort).
Once again, thank you for your consideration and I look forward to discussing this further. Np Dobraine. If nothing else, it only proves that you love the game. Godlikes are definitely not for just "special battles", but should be considered as everyday's gear. However, it is important to balance the cost/profit ratio in regards to repairs costs and loot gained from a battle. Lemme delve deeper into the Excel files, formulas, variables and constants to check the numbers. Rest assured that If something is wrong, then it will definitely be fixed. | |
| | | RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: item repair and reforge Sun May 26, 2013 2:33 am | |
| Hegorn..a question... Are you sure you are not an AI? lol Good job on analyzing mechanics. | |
| | | Hegorn
Posts : 483 Join date : 2013-04-27
| Subject: Re: item repair and reforge Sun May 26, 2013 2:41 am | |
| - RuneSlayer wrote:
- Wow...I have LOTS to read.
- Quote :
- I apologize for any abruptness or rudeness/inconsideration in my first few posts on this thread as I was (admittedly) quite intoxicated. Though under clearer mind, I hope that I have argued my side of the coin reasonably and fairly, and do wish to see this game continue to thrive and want to take an active role in that (when not dealing with my own abundant work related stress/effort).
Once again, thank you for your consideration and I look forward to discussing this further. Np Dobraine. If nothing else, it only proves that you love the game.
Godlikes are definitely not for just "special battles", but should be considered as everyday's gear. However, it is important to balance the cost/profit ratio in regards to repairs costs and loot gained from a battle.
Lemme delve deeper into the Excel files, formulas, variables and constants to check the numbers. Rest assured that If something is wrong, then it will definitely be fixed. Thanks Rune. My personal instinct is that baseline maintenance costs should be relative to AP. I dont know what other players feel on this. Beyond that, how maintenance costs scale with rarity should factor other things like profits gained from using the better rarity items in battle. It does feel right to me that there would be a premium for using better items. Heh... Where do you keep all those excel files again? I wouldnt mind taking a look. | |
| | | Dobraine
Posts : 256 Join date : 2013-04-30 Location : Canada
| Subject: Re: item repair and reforge Sun May 26, 2013 7:46 pm | |
| Hegorn:
Yes, i'll get back to you with complete gear information should you want it; from godlike to common. Just let me know and i'll do it when I get the chance (in some major stages at work, time will be near non-existant for a week give or take); I can provide you with info on 15 godlikes, 28 epics, 55 rares, and a whack o the rest should you want it.
Runeslayer:
Thanks for taking a look, and I'd appreciate it if you could let me know your thoughts/findings on the matter on this thread. Once again, i'm understanding of a busy schedule. | |
| | | Hegorn
Posts : 483 Join date : 2013-04-27
| Subject: Re: item repair and reforge Sun May 26, 2013 11:30 pm | |
| - Dobraine wrote:
- Hegorn:
Yes, i'll get back to you with complete gear information should you want it; from godlike to common. Just let me know and i'll do it when I get the chance (in some major stages at work, time will be near non-existant for a week give or take); I can provide you with info on 15 godlikes, 28 epics, 55 rares, and a whack o the rest should you want it.
Sure, I'm curious about the godlikes. 15 items might be enough to give a decent idea of the maintenance costs. The epics would be nice too. Rares probably arent needed - but if you send them, I'll run the numbers. I think now that Rune is looking into it, I dont need to go crazy with huge sample sizes - just enough to find a red flag if there is one to be raised. | |
| | | Souless
Posts : 282 Join date : 2013-06-04
| Subject: Re: item repair and reforge Thu Jun 20, 2013 9:16 am | |
| Could you please decrease the repair cost of common and uncommon gear? My eyes are still staring at the huge 530 gold to repair my common weapon for my hero and I feel like it's too much for a common item...the value of a repair cost can't be any closer to the value of an item, it's like buying a car and paying half its price to repair a damaged wheel...seriously, the blacksmiths are true thieves I would set the repair cost to a maximum of 10% the cost of an item just to avoid the ripping of my wallet | |
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