| End Game Coops | |
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Drennalin
Posts : 93 Join date : 2013-05-23
| Subject: End Game Coops Tue Aug 05, 2014 5:02 am | |
| This is an idea that Klaas and I collaborated on. I have no idea whether you guys want it or if it’s feasible from the programming standpoint but I’m going to lay it out here anyway. We were thinking that a endgame coop might be a nice touch. We were thinking Suicide difficulty or harder with the AI being able to draw units from any race (light or dark). Allow anyone light or dark to participate. Nice would be a 3 by 3, 3 AI units and 3 coopers drawn from either side based on availability. We thought this would be immensely fun and would improve community and at the same time solve the lack of coops problem. So, let me know what you guys think. I’d love this!
Dren
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Strachu
Posts : 86 Join date : 2013-12-30
| Subject: Re: End Game Coops Tue Aug 05, 2014 5:43 am | |
| - Drennalin wrote:
- This is an idea that Klaas and I collaborated on. I have no idea whether you guys want it or if it’s feasible from the programming standpoint but I’m going to lay it out here anyway. We were thinking that a endgame coop might be a nice touch. We were thinking Suicide difficulty or harder with the AI being able to draw units from any race (light or dark). Allow anyone light or dark to participate. Nice would be a 3 by 3, 3 AI units and 3 coopers drawn from either side based on availability. We thought this would be immensely fun and would improve community and at the same time solve the lack of coops problem. So, let me know what you guys think. I’d love this!
Dren
could be fun | |
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Pulkit
Posts : 158 Join date : 2013-11-30 Age : 27 Location : Undisclosable.....
| Subject: Re: End Game Coops Tue Aug 05, 2014 8:37 am | |
| randomness.... thats always fun in a game .. a strategy game | |
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9999
Posts : 331 Join date : 2013-05-02
| Subject: Re: End Game Coops Tue Aug 05, 2014 9:49 am | |
| - Drennalin wrote:
- This is an idea that Klaas and I collaborated on. I have no idea whether you guys want it or if it’s feasible from the programming standpoint but I’m going to lay it out here anyway. We were thinking that a endgame coop might be a nice touch. We were thinking Suicide difficulty or harder with the AI being able to draw units from any race (light or dark). Allow anyone light or dark to participate. Nice would be a 3 by 3, 3 AI units and 3 coopers drawn from either side based on availability. We thought this would be immensely fun and would improve community and at the same time solve the lack of coops problem. So, let me know what you guys think. I’d love this!
Dren
Where can i pull my ticket? | |
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Johntheright
Posts : 134 Join date : 2013-10-31
| Subject: Re: End Game Coops Tue Aug 05, 2014 3:05 pm | |
| - Drennalin wrote:
- This is an idea that Klaas and I collaborated on. I have no idea whether you guys want it or if it’s feasible from the programming standpoint but I’m going to lay it out here anyway. We were thinking that a endgame coop might be a nice touch. We were thinking Suicide difficulty or harder with the AI being able to draw units from any race (light or dark). Allow anyone light or dark to participate. Nice would be a 3 by 3, 3 AI units and 3 coopers drawn from either side based on availability. We thought this would be immensely fun and would improve community and at the same time solve the lack of coops problem. So, let me know what you guys think. I’d love this!
Dren
Sounds good ! I wouldn't mind if it were introduced in BC as an extra option (next to solo, coop and pvp) : call it "adventure" or something like that. So, for that single occasion a player can have an (un)easy "alliance" with anybody, regardless of faction to overcome a common foe. It would give high-lvl-players more satisfaction and would increase the chance for low-lvl-players to find more suitable candidates (of their own size). | |
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Vmomo
Posts : 74 Join date : 2014-01-01 Location : France
| Subject: Re: End Game Coops Tue Aug 05, 2014 3:34 pm | |
| Maybe without atys, attack ground wouldn't be nice... | |
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Drennalin
Posts : 93 Join date : 2013-05-23
| Subject: Re: End Game Coops Wed Aug 06, 2014 1:42 am | |
| - Vmomo wrote:
- Maybe without atys, attack ground wouldn't be nice...
I'd be in favor of suspending FF damage from players of opposing factions Dren | |
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Drennalin
Posts : 93 Join date : 2013-05-23
| Subject: Re: End Game Coops Fri Aug 08, 2014 3:45 am | |
| any of the developers want to weigh in on this? | |
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Boboknack
Posts : 375 Join date : 2014-02-09 Location : Denmark
| Subject: Re: End Game Coops Fri Aug 08, 2014 4:18 am | |
| - Drennalin wrote:
- any of the developers want to weigh in on this?
You can always try the kingdomsage forum Drennalin xD | |
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Drennalin
Posts : 93 Join date : 2013-05-23
| Subject: Re: End Game Coops Fri Aug 08, 2014 4:28 am | |
| - Boboknack wrote:
- Drennalin wrote:
- any of the developers want to weigh in on this?
You can always try the kingdomsage forum Drennalin xD Be nice, you catch more flies with honey than vinegar.....although why you'd want to catch flies eludes me Dren | |
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Boboknack
Posts : 375 Join date : 2014-02-09 Location : Denmark
| Subject: Re: End Game Coops Fri Aug 08, 2014 4:37 am | |
| - Drennalin wrote:
- Boboknack wrote:
- Drennalin wrote:
- any of the developers want to weigh in on this?
You can always try the kingdomsage forum Drennalin xD Be nice, you catch more flies with honey than vinegar.....although why you'd want to catch flies eludes me
Dren A straight answer for once would suffice! ( No more fanboy attitudes from me.) | |
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Drennalin
Posts : 93 Join date : 2013-05-23
| Subject: Re: End Game Coops Tue Aug 19, 2014 5:50 am | |
| Hi,
Not trying to be an ass here but I think this is an idea whose time has come and a little input from you guys is needed. If you don't want to just say so! Or at least say something.
Dren | |
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Boboknack
Posts : 375 Join date : 2014-02-09 Location : Denmark
| Subject: Re: End Game Coops Tue Aug 19, 2014 10:36 am | |
| Well I like it, all that improves the community is a plus!
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