Fixes:
- A bug showing incorrect stat bonuses for units in the Recruit area has been resolved.
- A bug keeping the item equipped after being "Broken" into fragments has been resolved.
- A bug related to the "Masonry" technology which was causing miscalculations to the construction timers has been resolved.
Changes:
- Friendly Fire penalty will only affect casualties inflicted to allies and not to a player's army. After all, it is the player's decision on how to use his troops on the battlefield.
- Mercenary units will not be added in PvP anymore. They haven't proved to be as efficient as we would want them to be.
- APs for items and technologies have changed according to the weight of each stat. The APs value for Heavy Infantries and Cavalries has been increased.
- The total of APs which an army can have has been increased from Barracks level 10 and beyond to sync with the increased values as described above.
- Dwarf Heavy Infantry has the same movement stat as the Light Infantry.
Known Issues:
- Pathfinding: In some cases units will stick to an edge of an object and "dance" around until it is given another order. They are probably drunk and we need to do something about it.
- CO-OP with the enemy: In some very rare cases, an army of one Faction can fight side by side with an army of the other Faction. Is this the beginning of a new era? (No, it's actually a bug..)
The Slashers have been added. This type is the first of more to come for all the races. It is a Light Infantry unit, which cannot wear any armor, but deals more damage than a normal Light Infantry. It is unbreakable, which means that it cannot break and flee and it is quite fast. All the races will receive a unit of this particular type.
Thank you for your continuous support and have fun!