everyone wants them, But only a few people has recommend any actual formation Ideas. so I wish to remedy this with some situation.
BASIC FORMATIONS = these things quick one shouldn't require any research and all units should be able to use them.
loose spread= troops spread out to cover a wider area and and also range units have rougher time hitting man. more susceptible to melee attacks.
tighten spread= opposite of loose spread
RESEARCH REQUIRED= formations that need to be research, are are tied to a particular type of troop.
Phalanx/shield wall = in this formation your troop tighten up and point their defenses forward. improve defenses when attack from the front, but suffer from flanks attacks worse then usual and slow movements. melee infantry only
Turtle= guys form into a square that greatly improve arrow and bolt Resistance. slow movement and if attack by melee units shall suffer. also bonus defense from range doesn't apply against siege weapons and Gunsmiths( just a little something for the dwarfs). Melee infantry only.
hedgehog= unflankable formation, but cannot move. Melee infantry only
triangle= cavalry unit shall form in triangle that increase damaged in first attack, but can't turn as well and suffer even more then usual if attack.
Flaming arrows= not really formation, but it's a continual attack. when active enemies suffers a greater loss in morale, but arrows are less accurate and/or do less damaged. gunsmiths and cannons do not get access to this formation.
COMMANDS= these are different from formation because they are more like active skills that only last a short time or can only use under certain situations and have cool downs. also they all got to be research and most require a hero in the unit.
Battle cry/ battle yell/ charge= increase speed and attack for few seconds, but then the units suffer from decrease in attack and defense.
cavalry rush= one of a few commands that don't require a hero. cavalry units run through all units until they get to their target, attacking enemies along the way. Though while using this command they are more likely to die.
also if they spread out to much their passive ability suffers too.
Careful aim- Archer command that give a unit more missile skilled for single volley, but the volley take longer to aim.
There you have it. I realize it skimpy in some areas, so expect edits and if you guys have any ideal that would be good too. thanks
Edit 1
what did I tell you, not even five minutes and I already got a edit.
The formations and commands should have hot keys and should have some kind of shout and maybe vision sign of what you selected.
Edit 2
continual charge name change to cavalry rush.
remove rally and ready the line.
added careful aim