this section should be.
Fixes:
- Several changes to the movement of the units in order to prevent their frantic "dancing" on the battlefield.
- An issue with 2 Regions having wrong IDs, which allowed some players to attack when they shouldn't be able to, has been resolved.
Additions:
- Guild Regions have now 3 new functions in regards to supplies;
Import: Import supplies from the Guild Capital to cover the Region's supplies upkeep.
Export: Export any surplus of supplies produced in the Region to the Guild Capital.
Store: Store supplies produced in the Region in the local supplies storage.
Supplies exported by other Regions are stored in the Guild Capital supplies storage. Only the Guild Capital can export to other Regions to cover supplies shortages.
i know for sure regions are exporting excess to guild capitals now