i think that there are 4 cases to balance things
1
- Anduin wrote:
The first is the capital armies. These armies attack more rapidly when their side is losing, because the army does not need to travel as far. The winning side's army has to travel further, so it attacks much slower. This is effectively automated CP generation for the losing side.
and i think its ok not much cp just a slight think i would leve it as it is consider that if there will be more players armies with their cp will have less influece
2
- Anduin wrote:
The second is giving an automated bonus to new players to join the less active side. On Olympus, the light side has 51 pages of players, while the dark side has only 37 pages of players. This mechanic seems to punish effort. If one side pushes hard because they want to win, they become more active, so the other side gets more new players to balance CP generation.
i would change it to put players in less player fraction of course i would cout only active players let say players with more than week without login are not active ( easy to chage if necessary)
3
- Anduin wrote:
The third is the regional attack restrictions. These are the nail in the coffin. On Olympus, the dark side only had 2-3 players who were able to do suicide runs when we were attacking the capital. It was literally impossible to do.
well i see lots of changes there maby i will poit that out
a) gulid regions
-i will aty a wall thing but with a little more influence
-i will ad somthing like hospital/barracks defensive bulig that will ad certain cp amout per hour/minute let say about 100 cp per hour per lvl or something like that
b) no gulid owned region
- i would put there something like mercenary tent ( something like that ) where you could buy a mercenery which will ad certain amount of cp int region conteiner like 50 or 100 one time per 6 hours (map calculating)
c) capital region
for sure there should be more dificult but i think everyone should have a chance to fight it
in my opinin there should be pvp nad pvp fight just two buttons
-pvp is as we know it face oposig fraction player
-pve facing mirror army with +2 lvl and +1 to gear lvl( i got 4 li lvl 6 and 2 hi lvl 6 with all rare equpment al got 4 li lvl 8 2 hi lvl 8 and all epic gear ) hmm maby that is too much
but well something like that
4
cp balance thing as i understand rune good there is something that gives light or dark fraction bonus cp if opposing fraction done more cp last cycle
i would throw it out and burry it deep i think thats the main problem without thiat thing lght fraction would be conqered in last year