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 Nightmare Weekend (Should be added to a "player generated lore" of BC)

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Claudandus
Scaren
LSLarry
Tibr
uflb999
Oingoboingo
Realf Lantow
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Realf Lantow




Posts : 183
Join date : 2013-07-12
Location : Vardenfall

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PostSubject: Nightmare Weekend (Should be added to a "player generated lore" of BC)   Nightmare Weekend (Should be added to a "player generated lore" of BC) I_icon_minitimeThu Feb 20, 2014 9:39 am

This post is primarily so that people never forget the first great "Natural Disaster" or Unplanned Event of Battle Conquest; "Nightmare Weekend"; the weekend that we all died, and fewer of us were reborn, stronger, newer, and more powerful than those we left behind.

The first weekend of September, 2013- Major updates (and errors) to the battle schematics combined with the introduction of (then) seriously overpowered Mercenary units to make battles in which COOP Teams with a Combined 15-20 units faced off against AI armies of up to 40 units, including SEVERAL Mercs. The results were inevitable; defeat regularly and near defeat every match; COOP was completely un-winnable unless you played EXCELLENTLY; as a team WITH YOUR PARTNER. Even then, faced against 5 Cave Giants, and multiple Dark Arty, and your "victory" wasn't certain.

This was before the introduction of Insane and Suicide; and Nightmare at that point was something between current Nightmare and current Suicide; On that weekend, however, Nightmare was worse than anything we've ever faced since; Hards became closer to current Insanes, and Normals felt like Nightmares.

Nothing was "safe"; we were being crushed on all useful difficulties. However, some (Myself, Fyrr, Tibr, and other high ranked players) actually relished the challenges; all while asking for the old "easy" grind enemies back- we would have liked to keep a "Nightmare COOP" with that algorithm; alas, it was not to be.

Developers:

I believe that it would be "beneficial" (not to mention awesome) if reference(s) to this era could be made in-game somehow; something along the lines of the "adding our own lore" to BC that you once (long ago) Promised- maybe when you make more storyline quests; a mission could be made to rescue survivors of this era; a mission that is *far* harder than it "should be"... (would have to have warnings though!)

This is right up there with the idea of needing to add ancient "Heroes" (lost leaders of the Playerbase) somehow to the game; Desrath, Faerrolon, Dakota... the ones who became truly "famous" Very Happy

Some useful links for "primary research:"

http://www.battleconforum.com/t899-easy-solos-with-hi

http://www.battleconforum.com/t877-next-update

http://www.battleconforum.com/t912-the-new-coop

http://www.battleconforum.com/t909-root-reason-behind-this-insane-dificulty

http://www.battleconforum.com/t890-horrible-balance

http://www.battleconforum.com/t906-very-hard-coops


Realf Lantow


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Oingoboingo




Posts : 150
Join date : 2013-10-06

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PostSubject: Re: Nightmare Weekend (Should be added to a "player generated lore" of BC)   Nightmare Weekend (Should be added to a "player generated lore" of BC) I_icon_minitimeThu Feb 20, 2014 9:48 am

Good read, and I agree, a higher difficulty COOP mode/quest would be LOTS of fun.  

Maybe just DOUBLE the number of enemies  affraid  Twisted Evil   

This would be especially fun if you could pick your specific teammate.  cheers
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uflb999




Posts : 169
Join date : 2013-12-07
Location : 'Merica

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PostSubject: Re: Nightmare Weekend (Should be added to a "player generated lore" of BC)   Nightmare Weekend (Should be added to a "player generated lore" of BC) I_icon_minitimeThu Feb 20, 2014 10:02 am

pssh historians. Evil or Very Mad
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Tibr

Tibr


Posts : 698
Join date : 2013-08-21

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PostSubject: Re: Nightmare Weekend (Should be added to a "player generated lore" of BC)   Nightmare Weekend (Should be added to a "player generated lore" of BC) I_icon_minitimeThu Feb 20, 2014 10:21 am

Good reminder, and it was a weekend with a lot of fun. You actually HAD to talk in coops and coordinate who does what and how. And if someone did a mistake - you lost. It was fun when you got matched with players of your level, it was no fun if you were matched with some guy with low level armies. I enjoyed the solos, it was the era of cavalery and outmaneuvering the AI was the key to success. And nothing could match a lvl 12 giant solo, not even a capped HI. The usual ways were to confuse them long enough and kill with archers last. Very fun strategising.
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LSLarry




Posts : 279
Join date : 2014-01-20

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PostSubject: Re: Nightmare Weekend (Should be added to a "player generated lore" of BC)   Nightmare Weekend (Should be added to a "player generated lore" of BC) I_icon_minitimeThu Feb 20, 2014 9:08 pm

Weekend events are always a great way to liven up a somewhat repetitive game. As long as they are fun and challenging and don't provide game-changing rewards (a nice bonus never hurt tho!) they can be run every weekend, hopefully boosting activity even more during an already busy period.
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Scaren

Scaren


Posts : 1043
Join date : 2013-07-09
Age : 42

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PostSubject: Re: Nightmare Weekend (Should be added to a "player generated lore" of BC)   Nightmare Weekend (Should be added to a "player generated lore" of BC) I_icon_minitimeThu Feb 20, 2014 9:11 pm

LSLarry wrote:
Weekend events are always a great way to liven up a somewhat repetitive game.  As long as they are fun and challenging and don't provide game-changing rewards (a nice bonus never hurt tho!) they can be run every weekend, hopefully boosting activity even more during an already busy period.
This isn't about future weekend events but about one weekendThat I don't even want to remember Realfthat was not fun. I remember coming on for about an hour and then just staying away from the game that weekend. Even bringing my pvp gear resulted in close matches and still terrible rewards. Didn't even bother to try the new modes that weekend.
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Claudandus

Claudandus


Posts : 585
Join date : 2013-10-21

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PostSubject: Re: Nightmare Weekend (Should be added to a "player generated lore" of BC)   Nightmare Weekend (Should be added to a "player generated lore" of BC) I_icon_minitimeThu Feb 20, 2014 11:26 pm

I still think it is a nice way to remember BC history. We all got beaten badly, but those who were bold enough to face the enemy nonetheless learned a lot.
Maybe the devs could implement that 1 out of a hundred battles is as hard as it was that weekend. When the player wins, some special lore should be send his way. In battle consumables or a special title like "sole survivor".
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Fyrr
The Unyielding
Fyrr


Posts : 802
Join date : 2013-05-31

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PostSubject: Re: Nightmare Weekend (Should be added to a "player generated lore" of BC)   Nightmare Weekend (Should be added to a "player generated lore" of BC) I_icon_minitimeSat Feb 22, 2014 12:08 am

Oingoboingo wrote:

Maybe just DOUBLE the number of enemies
This would be especially fun if you could pick your specific teammate.  cheers
wow. that'd be the second best thing after PvP rework.
yup, specific teammate AND some sort of higher difficulty... With some people we always joke how we need bigger enemy, more kills or something, because surely in a good team, the average AI becomes booooring.
It addresses so many issues... more teamwork, communication, challenge, new stuff... -drools-

Scaren wrote:
I remember coming on for about an hour and then just staying away from the game that weekend
the nightmare of random coops ^^
if it was a forced event, and not a different battle mode/option, it -could- scare some people away. But if there's an option to get a horribly hard coop or something, many people would try. Because:
LS wrote:
Weekend events are always a great way to liven up a somewhat repetitive game



Claud wrote:
Maybe the devs could implement that 1 out of a hundred battles is as hard as it was that weekend
luck issues... someone would want to get that but be unlucky... another would want to carry on with easy coops and RNG could just give him several nightmarish coops..
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Dobraine

Dobraine


Posts : 256
Join date : 2013-04-30
Location : Canada

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PostSubject: Re: Nightmare Weekend (Should be added to a "player generated lore" of BC)   Nightmare Weekend (Should be added to a "player generated lore" of BC) I_icon_minitimeSun Feb 23, 2014 1:44 pm

+1 Great post Realf, I fully support those ideas as ones to be considered when they work that part of the game. COOP could use some hot sauce, most definately Wink
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Tibr

Tibr


Posts : 698
Join date : 2013-08-21

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PostSubject: Re: Nightmare Weekend (Should be added to a "player generated lore" of BC)   Nightmare Weekend (Should be added to a "player generated lore" of BC) I_icon_minitimeMon Feb 24, 2014 1:19 am

Ha ha, you cant imagine how much whine there was about too hard coops, even after they were tuned down. The community kept screaming "too hard" till they went back to the previous state, back to easier than they should be.
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rand




Posts : 43
Join date : 2013-12-06

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PostSubject: Re: Nightmare Weekend (Should be added to a "player generated lore" of BC)   Nightmare Weekend (Should be added to a "player generated lore" of BC) I_icon_minitimeTue Feb 25, 2014 8:05 am

I wouldn't mind seeing a nightmare coop mode as a choice. coop is insanely boring to me, since I am almost always paired with someone far weaker than myself. I miss being paired with people with twice my AP on Erevos and still getting more kills...
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Tibr

Tibr


Posts : 698
Join date : 2013-08-21

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PostSubject: Re: Nightmare Weekend (Should be added to a "player generated lore" of BC)   Nightmare Weekend (Should be added to a "player generated lore" of BC) I_icon_minitimeTue Feb 25, 2014 10:36 am

Do i sense someone bragging about a frowned upon artillery heavy coop format Rune wants to abolish? Wink
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uflb999




Posts : 169
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Location : 'Merica

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PostSubject: Re: Nightmare Weekend (Should be added to a "player generated lore" of BC)   Nightmare Weekend (Should be added to a "player generated lore" of BC) I_icon_minitimeTue Feb 25, 2014 11:35 am

Coop too slow. Speed it up and that's fun. Or at least give an option to
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rand




Posts : 43
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PostSubject: Re: Nightmare Weekend (Should be added to a "player generated lore" of BC)   Nightmare Weekend (Should be added to a "player generated lore" of BC) I_icon_minitimeTue Feb 25, 2014 11:53 am

If Rune fucks with my cannon army I swear I will burn this place to the ground. TO THE GROUND.
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ysosad
The Restless



Posts : 445
Join date : 2013-11-24

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PostSubject: Re: Nightmare Weekend (Should be added to a "player generated lore" of BC)   Nightmare Weekend (Should be added to a "player generated lore" of BC) I_icon_minitimeTue Feb 25, 2014 12:25 pm

In other news, the internet has burned to the ground!

The police are calling this an intentional act. They believe the fire started at battleconforum.com, where they have partially recovered the following post, made just moments before the blaze began:

"If Rune (data corrupted) with my cannon army I swear I will burn this place to the ground. TO THE GROUND."

Authorities are offering a monetary reward for any information that leads to an arrest in the investigation.
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rand




Posts : 43
Join date : 2013-12-06

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PostSubject: Re: Nightmare Weekend (Should be added to a "player generated lore" of BC)   Nightmare Weekend (Should be added to a "player generated lore" of BC) I_icon_minitimeTue Feb 25, 2014 12:30 pm

It's what we call a "measured response"
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Fyrr
The Unyielding
Fyrr


Posts : 802
Join date : 2013-05-31

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PostSubject: Re: Nightmare Weekend (Should be added to a "player generated lore" of BC)   Nightmare Weekend (Should be added to a "player generated lore" of BC) I_icon_minitimeTue Feb 25, 2014 7:56 pm

rand wrote:
If Rune fucks with my cannon army I swear I will burn this place to the ground. TO THE GROUND.

human with many cannons and some nice ff? aww, you're awesome. Smile



and yes he's not the only one being bored with normal melee coops, seriously. i use range because it's weaker and there's a possibility to lose coops. randoms tend to not like it... ;p
if devs nerf range more..!  Suspect 

we need something harder to do together, solo isn't enough. pvp is effed up already, if one person has higher levels, it's impossible, and can't pvp guildmates... so at least some coop?.. something challenging and/or open to safe experimenting (such as yay, 2 full-range demons.. i wouldn't wanna end up with one of them in such case ^^). now it's booooring, and i doubt that fow or something will improve things.
ha offtopic..
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uflb999




Posts : 169
Join date : 2013-12-07
Location : 'Merica

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PostSubject: Re: Nightmare Weekend (Should be added to a "player generated lore" of BC)   Nightmare Weekend (Should be added to a "player generated lore" of BC) I_icon_minitimeTue Feb 25, 2014 8:37 pm

lol Rand's gonna burn the place down so don't touch his arty rune! Not even to make positive changes! Perhaps give an option to PvP guildmates, and to choose a difficulty for coop (AND SPEED THEM UP)
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Tibr

Tibr


Posts : 698
Join date : 2013-08-21

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PostSubject: Re: Nightmare Weekend (Should be added to a "player generated lore" of BC)   Nightmare Weekend (Should be added to a "player generated lore" of BC) I_icon_minitimeWed Feb 26, 2014 3:53 am

I suspect dark players dont know that there are human/dwarven formats with 6-7 cannons and 3-4 li. Those are highly egocentric and effective in coops. If you position properly you cant lose, unless your coop partner goes behind your cannons or goes in front leading AI sideways out of your line of sight. Cannon heavy formats leave the match with 75+% of the total kills while having lowest/almost none heal cost and very low to none repair cost. And since rewards are calculated by what you have killed, artillery formats get payed a lot more on top. Many players love to use such format, many players are looking down on them because its anti-social. I support Rune´s idea to limit the number of artillery a player can take to battle to the total AP he brings. In the end ppl would have not more than 2-4 cannons in coops, still perform excellent but also cooperate a little bit more instead of steamrolling alone.
But that will be considered and reevaluated when devs are reworking the artillery and archers. I assume that in the process artillery will be more scarse but more efficient, necessity is also paired with the fog of war coming soon.
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rand




Posts : 43
Join date : 2013-12-06

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PostSubject: Re: Nightmare Weekend (Should be added to a "player generated lore" of BC)   Nightmare Weekend (Should be added to a "player generated lore" of BC) I_icon_minitimeWed Feb 26, 2014 6:53 am

Actually I don't do coops with my cannons. I send the B team in for that. Those of you griping about the cannons are forgetting the main disadvantage they have: no AP. My cannons are level 14 and only get about 70 CP in a coop if I don't put gear on my LI. Low CP is the price those of us with cannons pay.
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Fyrr
The Unyielding
Fyrr


Posts : 802
Join date : 2013-05-31

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PostSubject: Re: Nightmare Weekend (Should be added to a "player generated lore" of BC)   Nightmare Weekend (Should be added to a "player generated lore" of BC) I_icon_minitimeWed Feb 26, 2014 7:10 am

Tibr wrote:
I suspect dark players dont know that there are human/dwarven formats with 6-7 cannons and 3-4 li. Those are highly egocentric and effective in coops. Cannon heavy formats leave the match with 75+% of the total kills while having lowest/almost none heal cost and very low to none repair cost.
and much risk.. and more fun. how do 2 such armies perform? and 75% kills.. totally lightside-only issue, because of high damage. don't punish darks along with it!

Tibr wrote:

many players are looking down on them because its anti-social. In the end ppl would have not more than 2-4 cannons in coops, still perform excellent but also cooperate a little bit more instead of steamrolling alone.
how is it antisocial? maybe in darkside it's different but such cannon setups have almost no tanking ability and do rely on partner to tank for them, otherwise both die or come close to it. Perhaps just dark cannons being weaker. but really, limit to 2? O.o most dark cannon setups would fail, having 3-4 cannons ;/ less than that don't hit damn anything.

limits limits limits.. why not let people have whatever at least in duels or special battles or something, and rules for public coops/pvps?
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PostSubject: Re: Nightmare Weekend (Should be added to a "player generated lore" of BC)   Nightmare Weekend (Should be added to a "player generated lore" of BC) I_icon_minitime

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