I really like the Olympus map, the mountain in the middle gives great scope for cutting off enemy hexs and has made for a much more dynamic war, where strategies come much more into play, compared to the old style trench warfare of Everos.
With the exception of 88/91 and 7/9, where there is a 1 hex corridor, battling back and forth over these is tedious and leaves absolutely no room for strategy.
If and when the war is over and the map is reset, please kindly consider changing these choke points to be minimum 2 hex wide, they will still then be choke points...but at least choke points with room for a little strategy
A hex above 88, one above 7, and either one above or below 9 would much improve the map imo