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 Erevos - bonus hexes

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XViper

XViper


Posts : 830
Join date : 2013-08-23
Location : Australia

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PostSubject: Erevos - bonus hexes   Erevos - bonus hexes I_icon_minitimeSun Feb 02, 2014 1:50 pm

Any chance at doing a quick change of the bonus hexes on Erevos?
If not the locations, jumble up the bonuses that are on the hexes.

Having all the bonuses in the same place again is stupid.

Let each side have a better chance of trying out the different Mercs.
Have some Training grounds & Temples on back hexes and some resource mines on front hexes.
It needs to be changed, before much gets taken.


Last edited by XViper on Mon Feb 03, 2014 3:02 pm; edited 1 time in total
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Tibr

Tibr


Posts : 698
Join date : 2013-08-21

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PostSubject: Re: Erevos - bonus hexes   Erevos - bonus hexes I_icon_minitimeSun Feb 02, 2014 1:56 pm

It needs a new map imho Very Happy
But not the one from olympus. A more sophisticated one. With some separated fun areas. Maybe ill sketch one. Most likely its too late for any changes by now ..
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Piktas

Piktas


Posts : 511
Join date : 2013-05-08
Location : Amber Shores

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PostSubject: Re: Erevos - bonus hexes   Erevos - bonus hexes I_icon_minitimeMon Feb 03, 2014 5:19 am

Ok I let it slide for people that are playing on Olympus but you XViper? It's EREVOS  Razz 
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XViper

XViper


Posts : 830
Join date : 2013-08-23
Location : Australia

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PostSubject: Re: Erevos - bonus hexes   Erevos - bonus hexes I_icon_minitimeMon Feb 03, 2014 3:02 pm

What are you talking about? Razz

I still think the bonus hexes need a shuffle btw.
Before its too late.

At least reverse the Merc positions.
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Tibr

Tibr


Posts : 698
Join date : 2013-08-21

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PostSubject: Re: Erevos - bonus hexes   Erevos - bonus hexes I_icon_minitimeMon Feb 03, 2014 3:11 pm

The least you would expect is a side switch Wink
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XViper

XViper


Posts : 830
Join date : 2013-08-23
Location : Australia

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PostSubject: Re: Erevos - bonus hexes   Erevos - bonus hexes I_icon_minitimeMon Feb 03, 2014 3:33 pm

Tibr wrote:
The least you would expect is a side switch Wink

Well yeah, that would have worked as well. Just switch the capital locations.
Not sure how easy it is to do that now with the hex progression.

Maybe its something that the Devs can easily change, I dont know.
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RuneSlayer

RuneSlayer


Posts : 3124
Join date : 2012-11-13

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PostSubject: Re: Erevos - bonus hexes   Erevos - bonus hexes I_icon_minitimeTue Feb 04, 2014 1:30 am

Gentlemen...at this point....the map cannot change...
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PostSubject: Re: Erevos - bonus hexes   Erevos - bonus hexes I_icon_minitime

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