| qestion about durabilty of itsms on next patch | |
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Pyr
Posts : 141 Join date : 2013-12-21
| Subject: qestion about durabilty of itsms on next patch Fri Jan 31, 2014 3:37 pm | |
| - Quote :
- During the next week, old and new item durabilities will be significantly increased.
will this change also need reforging like repair time change or it will just go by itself ? | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: qestion about durabilty of itsms on next patch Mon Feb 03, 2014 7:22 am | |
| - Pyr wrote:
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- Quote :
- During the next week, old and new item durabilities will be significantly increased.
will this change also need reforging like repair time change or it will just go by itself ? That will probably need some very generous developers.... (all items will have to renewed somehow for that change to take effect..) ..but we love you....and you know it.. | |
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kuba_
Posts : 451 Join date : 2013-05-26
| Subject: Re: qestion about durabilty of itsms on next patch Mon Feb 03, 2014 8:08 am | |
| thanks | |
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Bobba
Posts : 782 Join date : 2013-07-19
| Subject: Re: qestion about durabilty of itsms on next patch Mon Feb 03, 2014 8:22 pm | |
| - RuneSlayer wrote:
- Pyr wrote:
-
- Quote :
- During the next week, old and new item durabilities will be significantly increased.
will this change also need reforging like repair time change or it will just go by itself ? That will probably need some very generous developers.... (all items will have to renewed somehow for that change to take effect..)
..but we love you....and you know it.. It's certainly not an optimal solution, but maybe you could add a temporary "fix it" button somewhere that can only be used once, and when used it renews all items in your inventory. It would have to keep the current durability the same obviously (or maybe use an algorithm to make it automatically lose the durability it lost since it's last renew after the temporary renew is finished, but at the very least it could renew the repair times and cost). The status of the renew button could be re-enabled anytime a patch is made that modifies equipment in a way where they would be required to be renewed for the changes to take effect. And it could be invisible when it's not active and be inactive by default (upon creation of a new account) so that it doesn't get in the way or confuse anyone. Like I said, not an optimal solution, but if it can be done without too much effort than I'm sure there are some people who would really appreciate it (Mostly, those who crafted a lot of GLs which are now really slow to repair). If it would be too much work to implement, than I understand. Just throwing the idea out there in case it is doable. | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: qestion about durabilty of itsms on next patch Tue Feb 04, 2014 1:30 am | |
| - Bobba wrote:
- RuneSlayer wrote:
- Pyr wrote:
-
- Quote :
- During the next week, old and new item durabilities will be significantly increased.
will this change also need reforging like repair time change or it will just go by itself ? That will probably need some very generous developers.... (all items will have to renewed somehow for that change to take effect..)
..but we love you....and you know it.. It's certainly not an optimal solution, but maybe you could add a temporary "fix it" button somewhere that can only be used once, and when used it renews all items in your inventory. It would have to keep the current durability the same obviously (or maybe use an algorithm to make it automatically lose the durability it lost since it's last renew after the temporary renew is finished, but at the very least it could renew the repair times and cost). The status of the renew button could be re-enabled anytime a patch is made that modifies equipment in a way where they would be required to be renewed for the changes to take effect. And it could be invisible when it's not active and be inactive by default (upon creation of a new account) so that it doesn't get in the way or confuse anyone.
Like I said, not an optimal solution, but if it can be done without too much effort than I'm sure there are some people who would really appreciate it (Mostly, those who crafted a lot of GLs which are now really slow to repair). If it would be too much work to implement, than I understand. Just throwing the idea out there in case it is doable. Or we can simply be generous and do it automatically......somehow... | |
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DarkEkok
Posts : 33 Join date : 2014-01-13
| Subject: Re: qestion about durabilty of itsms on next patch Thu Feb 06, 2014 12:55 am | |
| - RuneSlayer wrote:
- Or we can simply be generous and do it automatically......somehow...
WHY haven't you done it automatically along time ago??? | |
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RuneSlayer
Posts : 3124 Join date : 2012-11-13
| Subject: Re: qestion about durabilty of itsms on next patch Thu Feb 06, 2014 12:57 am | |
| - DarkEkok wrote:
- RuneSlayer wrote:
- Or we can simply be generous and do it automatically......somehow...
WHY haven't you done it automatically along time ago??? Because simply at that point it wasn't possible. Tbh, even now, it will take a mountain of changes to implement it... | |
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| qestion about durabilty of itsms on next patch | |
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