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 Unproductive (mercs).

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Bblazer

Bblazer


Posts : 190
Join date : 2013-07-04

Unproductive (mercs). Empty
PostSubject: Unproductive (mercs).   Unproductive (mercs). I_icon_minitimeThu Jan 30, 2014 7:19 am

Unproductive (mercs). Hdh03n11

Hum 96 ap cost of an LI is worth killing this 192 ap merc? thats like half the ap value and 10% of productivity that of the LI. This is why people don't like mercenaries.

We already know they are underpowered in every aspect I once posted them all, but really? 2 LI only? thats the best you can do spider?

The LI had a hero but still it wasn't engaged hence didn't kill anything whatsoever.

So does this mean that I can kill 10 spider swarms by the time mine dies?

Btw off topic thing, when is this long mentioned transmutation fragments thing comming? or is it out of implementation consideration ? :/
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RuneSlayer

RuneSlayer


Posts : 3124
Join date : 2012-11-13

Unproductive (mercs). Empty
PostSubject: Re: Unproductive (mercs).   Unproductive (mercs). I_icon_minitimeThu Jan 30, 2014 7:23 am

Just a heads up...

Mercenaries system will change....significantly....more on that later on...

Transmutation is not abandoned, just not considered a top priority.

AI PvP/Prestige System, Consumable items in battle (purchased as PvP rewards, found as battle drops or purchased with Gems) and then either Guild Regions Upgrades with Guild Armies and Capital Armies with upgrades or transmutation..
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