How is the level of CP blockage determined on Olympus as opposed to Erevos?
If it is the same, presumably the problem will corre...err, evolve into a different one.
I agree that the cost is too high, not sure by how much though.
I'm not so sure what is going on with the CP blocked, I would hope the figure is not arbitrary...if it is then that should be changed. On the other hand, if it isn't arbitrary there might be a better way to calculate how much CP a wall can block before it falls...since it seems to be creating a problem on two servers...though the problem manifests quite differently.
(I didn't make a selection as I don't have enough information to make an informed decision as to how it should be changed at this very moment. I agree that a change is needed, however.)