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 ALL UNITS shortcut key

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Claudandus
Waterflame
Drennalin
clambam
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clambam




Posts : 67
Join date : 2013-12-06

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PostSubject: ALL UNITS shortcut key   ALL UNITS shortcut key I_icon_minitimeMon Dec 09, 2013 2:23 am

Would be very useful to have an ALL UNITS shortcut key for battle, especially for the last bits of the battle, would save a lot of repetitive clicking.....
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Drennalin




Posts : 93
Join date : 2013-05-23

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PostSubject: Re: ALL UNITS shortcut key   ALL UNITS shortcut key I_icon_minitimeMon Dec 09, 2013 8:42 am

clambam wrote:
Would be very useful to have an ALL UNITS shortcut key for battle, especially for the last bits of the battle, would save a lot of repetitive clicking.....

and what would all the carpal tunnel surgeons do for patients? hmmmmn?  lol! 


Dren
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Waterflame

Waterflame


Posts : 17
Join date : 2013-08-27
Location : Anywhere else

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PostSubject: Re: ALL UNITS shortcut key   ALL UNITS shortcut key I_icon_minitimeMon Dec 09, 2013 10:46 am

It's true that be able to select all units on the same time can be great, and even most of the time.
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Claudandus

Claudandus


Posts : 585
Join date : 2013-10-21

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PostSubject: Re: ALL UNITS shortcut key   ALL UNITS shortcut key I_icon_minitimeMon Dec 09, 2013 1:30 pm

Even less work and effort for liaball-players. I don't mind
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Johntheright




Posts : 134
Join date : 2013-10-31

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PostSubject: Re: ALL UNITS shortcut key   ALL UNITS shortcut key I_icon_minitimeTue Dec 10, 2013 12:01 pm

Could be handy. But I'd rather have the ''box-dragging'' like in so many other games.
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XViper

XViper


Posts : 830
Join date : 2013-08-23
Location : Australia

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PostSubject: Re: ALL UNITS shortcut key   ALL UNITS shortcut key I_icon_minitimeTue Dec 10, 2013 5:19 pm

Johntheright wrote:
Could be handy. But I'd rather have the ''box-dragging'' like in so many other games.

This.
However there could be a game mechanic\coding problem that prevents this from happening at present?
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Pearl

Pearl


Posts : 774
Join date : 2013-07-26

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PostSubject: Re: ALL UNITS shortcut key   ALL UNITS shortcut key I_icon_minitimeTue Dec 10, 2013 6:08 pm

XViper wrote:
Johntheright wrote:
Could be handy. But I'd rather have the ''box-dragging'' like in so many other games.

This.
However there could be a game mechanic\coding problem that prevents this from happening at present?

Very unlikely there is "a game mechanic\coding problem that prevents this from happening".  Its a matter of taking the time to code this.

The issue is prioritization over other important issues -- which the High Council can make recommendations, if it thinks this is more important than other features:

RuneSlayer wrote:
We want to slowly start enabling the "You decide what comes next" and the Guilds can play a part in this.

As we are learning on High Council, actually picking which of the hundreds of good suggestions to pick next, is more difficult than it looks initially ...
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dave2069




Posts : 19
Join date : 2013-10-14

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PostSubject: great idea 'a' for all units please   ALL UNITS shortcut key I_icon_minitimeWed Dec 11, 2013 12:04 pm

i would love this function 'a' to select all units,
maybe even expand it to have
'q' - select all li
'w' - select all LIA
'e' - select all HI
'r' - select all cav
't' - select all artillery
'y' select mercs

box dragging would also be nice, i am unsure whether this would take more or less time to code though
but I would imagine a simple 'a' for all wouldn't be too hard.
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PostSubject: Re: ALL UNITS shortcut key   ALL UNITS shortcut key I_icon_minitime

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