| ALL UNITS shortcut key | |
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+4Claudandus Waterflame Drennalin clambam 8 posters |
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clambam
Posts : 67 Join date : 2013-12-06
| Subject: ALL UNITS shortcut key Mon Dec 09, 2013 2:23 am | |
| Would be very useful to have an ALL UNITS shortcut key for battle, especially for the last bits of the battle, would save a lot of repetitive clicking..... | |
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Drennalin
Posts : 93 Join date : 2013-05-23
| Subject: Re: ALL UNITS shortcut key Mon Dec 09, 2013 8:42 am | |
| - clambam wrote:
- Would be very useful to have an ALL UNITS shortcut key for battle, especially for the last bits of the battle, would save a lot of repetitive clicking.....
and what would all the carpal tunnel surgeons do for patients? hmmmmn? Dren | |
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Waterflame
Posts : 17 Join date : 2013-08-27 Location : Anywhere else
| Subject: Re: ALL UNITS shortcut key Mon Dec 09, 2013 10:46 am | |
| It's true that be able to select all units on the same time can be great, and even most of the time. | |
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Claudandus
Posts : 585 Join date : 2013-10-21
| Subject: Re: ALL UNITS shortcut key Mon Dec 09, 2013 1:30 pm | |
| Even less work and effort for liaball-players. I don't mind | |
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Johntheright
Posts : 134 Join date : 2013-10-31
| Subject: Re: ALL UNITS shortcut key Tue Dec 10, 2013 12:01 pm | |
| Could be handy. But I'd rather have the ''box-dragging'' like in so many other games. | |
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XViper
Posts : 830 Join date : 2013-08-23 Location : Australia
| Subject: Re: ALL UNITS shortcut key Tue Dec 10, 2013 5:19 pm | |
| - Johntheright wrote:
- Could be handy. But I'd rather have the ''box-dragging'' like in so many other games.
This. However there could be a game mechanic\coding problem that prevents this from happening at present? | |
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Pearl
Posts : 774 Join date : 2013-07-26
| Subject: Re: ALL UNITS shortcut key Tue Dec 10, 2013 6:08 pm | |
| - XViper wrote:
- Johntheright wrote:
- Could be handy. But I'd rather have the ''box-dragging'' like in so many other games.
This. However there could be a game mechanic\coding problem that prevents this from happening at present? Very unlikely there is "a game mechanic\coding problem that prevents this from happening". Its a matter of taking the time to code this. The issue is prioritization over other important issues -- which the High Council can make recommendations, if it thinks this is more important than other features: - RuneSlayer wrote:
- We want to slowly start enabling the "You decide what comes next" and the Guilds can play a part in this.
As we are learning on High Council, actually picking which of the hundreds of good suggestions to pick next, is more difficult than it looks initially ... | |
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dave2069
Posts : 19 Join date : 2013-10-14
| Subject: great idea 'a' for all units please Wed Dec 11, 2013 12:04 pm | |
| i would love this function 'a' to select all units, maybe even expand it to have 'q' - select all li 'w' - select all LIA 'e' - select all HI 'r' - select all cav 't' - select all artillery 'y' select mercs
box dragging would also be nice, i am unsure whether this would take more or less time to code though but I would imagine a simple 'a' for all wouldn't be too hard. | |
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