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 gw mode? why you changed it again?

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Bobba
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nathor
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nathor




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PostSubject: gw mode? why you changed it again?   gw mode? why you changed it again? I_icon_minitimeMon Oct 07, 2013 8:39 am

Quote :
"- Guild Warfare Coop/PvP Game Mode has been split to Coop Mode and PvP Mode. However, a guild member who chooses normal PvP Mode could always face a rival guild, even if the member did not choose a region with a guild command set on it."
I am extremely disappointed with the measure. now pvp will be abandoned again , because there is no point to pvp as "coop grinding" for influence is much more effective. pvp will be still just  a side show of game, no real point to it.

no one really forces players into pvp by gw unless they want to earn more than their 10 solos in influence. it really seems balanced as it is, but maybe because some players that dont like pvp but still want to grind dozens of coops to win influence complain, now gw will be again just coop grinding... its bad!

to the devs you will have to decide if you want to make the pvp component of this game an important one, one that players have to dominate to grow in certain aspects of the game, such as guilds... as it its, pvp is just a pretty achievement very hard because the lack of matches.

resuming BC is not a pvp game, its a coop grinding game with a pvp option as a side show.


Last edited by nathor on Mon Oct 07, 2013 9:00 am; edited 2 times in total
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Tibr

Tibr


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PostSubject: Re: gw mode? why you changed it again?   gw mode? why you changed it again? I_icon_minitimeMon Oct 07, 2013 8:49 am

I think the main idea is to make pvp consensual and not force anything on anyone like a grandma with food.
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Broodzero




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PostSubject: Re: gw mode? why you changed it again?   gw mode? why you changed it again? I_icon_minitimeMon Oct 07, 2013 8:52 am

by going into GW queue players are consenting to the possibility of a pvp match
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nathor




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PostSubject: Re: gw mode? why you changed it again?   gw mode? why you changed it again? I_icon_minitimeMon Oct 07, 2013 8:52 am

Tibr wrote:
I think the main idea is to make pvp consensual and not force anything on anyone like a grandma with food.
no ones forces you to do it... you have your 10 gw solos, if you want more influence then compete with human players in influence gain!!! and do pvp. else GW is only competition by coop grinding.
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Tibr

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PostSubject: Re: gw mode? why you changed it again?   gw mode? why you changed it again? I_icon_minitimeMon Oct 07, 2013 9:01 am

Why have any coop option in gw queue at all then?
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nathor




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PostSubject: Re: gw mode? why you changed it again?   gw mode? why you changed it again? I_icon_minitimeMon Oct 07, 2013 9:08 am

Tibr wrote:
Why have any coop option in gw queue at all then?
good point, maybe it should be only pvp.  i guess the devs wanted in the beginning to make gw have a degree of uncertainty. you could get both coops or pvps.  in my opinion it was good to bring coopers that like to risk to do some pvps. anyway, no risk now,, they will just coop endlessly and pvp will be abandoned again. gw is officially a coop grinding game. bah!


on second though, see it like this, pvp is horrible to grind, takes too long to find match and the battles itself are slower and in average you should win only half your battles., but players that go into the pvp queue, can block coopers grinding thus bringing a certain reward to their pvp by reducing enemy influence gain, not by earning much themselves.
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Bobba




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PostSubject: Re: gw mode? why you changed it again?   gw mode? why you changed it again? I_icon_minitimeMon Oct 07, 2013 9:56 am

nathor wrote:
pvp is horrible to grind, takes too long to find match and the battles itself are slower and in average you should win only half your battles.
I believe this is the real reason for most of the pvp problems. There was good reason for seperating the queues. Now pvp reward needs to be improved to make it worth playing in the first place.
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nathor




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PostSubject: Re: gw mode? why you changed it again?   gw mode? why you changed it again? I_icon_minitimeMon Oct 07, 2013 10:13 am

Bobba wrote:
nathor wrote:
pvp is horrible to grind, takes too long to find match and the battles itself are slower and in average you should win only half your battles.
I believe this is the real reason for most of the pvp problems. There was good reason for seperating the queues. Now pvp reward needs to be improved to make it worth playing in the first place.
yeah, that is another option, but GREATLY improved! like, 4x the current reward. do that and pvp would be flooded with players. current rewards are maybe 1.5 those of coop for much longer waiting periods and slower battles and an theoretical average of 50% wins rate. its just not worth it!  

and the devs would have to be careful to avoid exploitation of the system.
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XViper

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PostSubject: Re: gw mode? why you changed it again?   gw mode? why you changed it again? I_icon_minitimeMon Oct 07, 2013 5:58 pm

Dude... give RuneSlayer \ Devs a break.

They did this because of the problems it caused due to the tier and AP restrictions.

Suddenly anyone with a guild war hex was finding it quite frustrating trying to put together a suitable army (if it was possible at all) to be able to fight on the hex.
It feels a bit rough that they tried to fix a problem everyone was complaining about, only to have people complain again.

Also most people who queue for 'Guild Wars' often don't expect PvP. It's often unexpected and unwanted. Having said that the chances of getting into a PvP before a Coop is so unlikely, it's happened to me only 3 times out of probably 100 battles, so having separate queue's really makes NO difference.

Those who want to PvP, will PvP. Those who don't, won't.

I see nothing at all wrong with this change\fix.
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Savvage

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PostSubject: Re: gw mode? why you changed it again?   gw mode? why you changed it again? I_icon_minitimeMon Oct 07, 2013 6:12 pm

GW is changed? I don't notice. I've been entering GW T2 and no PvP in 10 matches.
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Ellthune

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PostSubject: Re: gw mode? why you changed it again?   gw mode? why you changed it again? I_icon_minitimeMon Oct 07, 2013 8:46 pm

XViper wrote:
Dude... give RuneSlayer \ Devs a break.

They did this because of the problems it caused due to the tier and AP restrictions.

Suddenly anyone with a guild war hex was finding it quite frustrating trying to put together a suitable army (if it was possible at all) to be able to fight on the hex.
It feels a bit rough that they tried to fix a problem everyone was complaining about, only to have people complain again.

Also most people who queue for 'Guild Wars' often don't expect PvP. It's often unexpected and unwanted. Having said that the chances of getting into a PvP before a Coop is so unlikely, it's happened to me only 3 times out of probably 100 battles, so having separate queue's really makes NO difference.

Those who want to PvP, will PvP. Those who don't, won't.

I see nothing at all wrong with this change\fix.
I am thinking like this, if you want to pvp, pvp. If not then just don't pvp.

Its not like someone gets an advantage, you can BOTH coop grind. But I do think there should be an award system for people that do pvp gw. Maybe like more influence?
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WorldEater

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PostSubject: Re: gw mode? why you changed it again?   gw mode? why you changed it again? I_icon_minitimeMon Oct 07, 2013 9:34 pm

Did anyone notice how lights tend to complain about any changes that make PvP less restrictive and more frequent to happen, while darks tend to do the opposite?Laughing  

However, in this case I have to agree with the opinion that PvP should be more "consensual" than it was. Sure, sudden disappearance of easy prey saddens me as a dark Very Happy  But I guess the change made the game more fair.
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nathor




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PostSubject: Re: gw mode? why you changed it again?   gw mode? why you changed it again? I_icon_minitimeMon Oct 07, 2013 10:53 pm

XViper wrote:
Dude... give RuneSlayer \ Devs a break.

They did this because of the problems it caused due to the tier and AP restrictions.

Suddenly anyone with a guild war hex was finding it quite frustrating trying to put together a suitable army (if it was possible at all) to be able to fight on the hex.
It feels a bit rough that they tried to fix a problem everyone was complaining about, only to have people complain again.

Also most people who queue for 'Guild Wars' often don't expect PvP. It's often unexpected and unwanted. Having said that the chances of getting into a PvP before a Coop is so unlikely, it's happened to me only 3 times out of probably 100 battles, so having separate queue's really makes NO difference.

Those who want to PvP, will PvP. Those who don't, won't.

I see nothing at all wrong with this change\fix.
i dont agree... benefit in pvp is so small that it does not compensate for the waiting time and longer match. so players wont pvp. Tiers in pvp are a good idea and yes, they somewhat reduce the AP you can field both for pvp and coop in gw. but if you did not have the tiers, there would not be gw pvp anyway.

I repeat again. guild competition in this game is coop grinding. pvp is a side show to do on free time. devs need to take a decision of keeping the pvp component on this game weak as it is or not. for me, forcing players into possible pvp for gw grinding after their solos seemed a good balance. if players really dont want pvp after their 10 solos, they can allways coop in non gw territories.
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nathor




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PostSubject: Re: gw mode? why you changed it again?   gw mode? why you changed it again? I_icon_minitimeMon Oct 07, 2013 11:01 pm

WorldEater wrote:
Did anyone notice how lights tend to complain about any changes that make PvP less restrictive and more frequent to happen, while darks tend to do the opposite?Laughing  

However, in this case I have to agree with the opinion that PvP should be more "consensual" than it was. Sure, sudden disappearance of easy prey saddens me as a dark Very Happy  But I guess the change made the game more fair.
again, gw as it is, is a "coop grinding" competition, pvp is a side show, bound to have a small number of players as it is not an efficient way to grind and give influence to your guild. no one forces players to get into the gw queue. if they want to make sure they dont get pvp, do coops in non gw hexes.

this is really a game design decision for the devs. the consequence of keeping pvp unrewarding as it its, even with tiers to ease the matches, is that players in their large majority wont do it.
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XViper

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PostSubject: Re: gw mode? why you changed it again?   gw mode? why you changed it again? I_icon_minitimeMon Oct 07, 2013 11:06 pm

I agree with you Nathor.

PvP rewards perhaps need to be increased, as does influence gain for PvP matches.

However forcing someone into a PvP match when its not what they want or intend to do is not the answer.

Hell even if you want to force that the last few % of influence when attempting to claim a hex needs to be fought as PvP matches, I'm ok with that.

But splitting up the Coop and PvP sections of Guild Wars was a good decision.

Trying to perform a Coop Guild Wars game was turning into some mathematical problem where you needed to match up all the right numbers in order to play. It was silly.
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nathor




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PostSubject: Re: gw mode? why you changed it again?   gw mode? why you changed it again? I_icon_minitimeTue Oct 08, 2013 3:11 am

XViper wrote:
I agree with you Nathor.

PvP rewards perhaps need to be increased, as does influence gain for PvP matches.

However forcing someone into a PvP match when its not what they want or intend to do is not the answer.

Hell even if you want to force that the last few % of influence when attempting to claim a hex needs to be fought as PvP matches, I'm ok with that.
good idea, that would be cool, something like "pvp influence" and it needed to be 10% of the total influence or something.

XViper wrote:

But splitting up the Coop and PvP sections of Guild Wars was a good decision.

Trying to perform a Coop Guild Wars game was turning into some mathematical problem where you needed to match up all the right numbers in order to play. It was silly.
i agree with that that "mathematical problem" is an issue, but this gw pvp coop split unbalances the game again towards not doing any pvps. something has to be done to balance it out again so that players are encouraged to do pvps.
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XViper

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PostSubject: Re: gw mode? why you changed it again?   gw mode? why you changed it again? I_icon_minitimeTue Oct 08, 2013 3:17 am

Nathor, it hasn't unbalanced the game again.

It never made an impact at all as far as PvP matches go.

VERY VERY rarely would it ever PvP match someone, as someone with exactly the right Tier and AP range would have to be sitting in the PvP queue at the same time someone else joined the GW queue. As I mentioned previously, I reckon the chance of this happening was somewhere in the margin of around 3%, and when it did happen chances are the person who GW queued, wasn't expecting it, didn't have an army assembled for 'PvP', and was probably a little resentful after the fact (if they lost).
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Ellthune

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PostSubject: Re: gw mode? why you changed it again?   gw mode? why you changed it again? I_icon_minitimeTue Oct 08, 2013 9:47 am

XViper wrote:
Nathor, it hasn't unbalanced the game again.

It never made an impact at all as far as PvP matches go.

VERY VERY rarely would it ever PvP match someone, as someone with exactly the right Tier and AP range would have to be sitting in the PvP queue at the same time someone else joined the GW queue. As I mentioned previously, I reckon the chance of this happening was somewhere in the margin of around 3%, and when it did happen chances are the person who GW queued, wasn't expecting it, didn't have an army assembled for 'PvP', and was probably a little resentful after the fact (if they lost).
You're on a roll, over the last 500 GW battles I have been involved with only have 1 PVP battle.
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