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 Piling useless fragments, any idea?

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Souless

Souless


Posts : 282
Join date : 2013-06-04

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PostSubject: Piling useless fragments, any idea?   Piling useless fragments, any idea? I_icon_minitimeFri Jul 19, 2013 7:47 am

Hi all, I believe most of us have their own piles of hundreds of uncommon, common fragments without having any use of all of them, I'm asking what's the purpose of storing all these useless fragments when we can craft handy rares or better items leaving less rarity fragments in the dust?

I made a suggestion long time ago on how to recycle lesser quality fragments to craft higher quality fragments and I would like to know if there is any idea to implement a solution to stock piling unused fragments

Here is my old suggestion about my idea around it
http://www.battleconforum.com/t486-fragments-convertions

Or maybe a trader NPC could be an idea
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Archer




Posts : 51
Join date : 2013-06-07

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PostSubject: Re: Piling useless fragments, any idea?   Piling useless fragments, any idea? I_icon_minitimeFri Jul 19, 2013 11:34 pm

This is a thread that --DID-- need to be resurrected.

Also, it would be a change that would be rather easy to code in. Add another 'section' in the craft area, (slight modification of current code... almost the same objects as before) have it take 10 of the same type of fragment (code already exists, just increase # of windows to insert frags to 10) returns 1 of next highest frag (wouldn't take long to code with some "if then" statements)


I'd actually be willing to wait for GW if it meant we got this next week =D

*ducks to avoid the flying fruit/vegetables/rocks/arrows*
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Souless

Souless


Posts : 282
Join date : 2013-06-04

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PostSubject: Re: Piling useless fragments, any idea?   Piling useless fragments, any idea? I_icon_minitimeFri Jul 26, 2013 12:28 pm

Any reply from developers would be nice to hear, I could spend my hours working to pay my godlikes for only 100 bucks but what about rewarding the supporting community that's about 90% of the total community playing battle conquest?
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RuneSlayer

RuneSlayer


Posts : 3124
Join date : 2012-11-13

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PostSubject: Re: Piling useless fragments, any idea?   Piling useless fragments, any idea? I_icon_minitimeMon Jul 29, 2013 8:32 am

We wouldn't want to add an NPC merchant, as we have said in the past.

However, the fragment conversion is something that we could implement in a future update.
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Scaren

Scaren


Posts : 1043
Join date : 2013-07-09
Age : 41

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PostSubject: Re: Piling useless fragments, any idea?   Piling useless fragments, any idea? I_icon_minitimeMon Jul 29, 2013 8:58 am

RuneSlayer wrote:
We wouldn't want to add an NPC merchant, as we have said in the past.

However, the fragment conversion is something that we could implement in a future update.

Perhaps adding a building called a smelter?
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RuneSlayer

RuneSlayer


Posts : 3124
Join date : 2012-11-13

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PostSubject: Re: Piling useless fragments, any idea?   Piling useless fragments, any idea? I_icon_minitimeMon Jul 29, 2013 9:35 am

Scaren wrote:
RuneSlayer wrote:
We wouldn't want to add an NPC merchant, as we have said in the past.

However, the fragment conversion is something that we could implement in a future update.

Perhaps adding a building called a smelter?

It will probably be a function next to "Craft" and "Repair" with a different window. Wink
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PostSubject: Re: Piling useless fragments, any idea?   Piling useless fragments, any idea? I_icon_minitime

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