kqlkql
Posts : 142 Join date : 2013-12-23
| Subject: beyond suicides Wed Nov 26, 2014 3:44 pm | |
| i would love to see an unlimited class of battle..maybe a level where we can take 15 units...20 units??? ....high AP//6000? or maybe unlimited AP...and cp reward/resource reward would be big too...i think the enemy AP would have to be consistently high enough to make sure the battles are not a sure victory...this needs more thought but it could be fun. | |
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Boboknack
Posts : 375 Join date : 2014-02-09 Location : Denmark
| Subject: Re: beyond suicides Wed Nov 26, 2014 4:48 pm | |
| - kqlkql wrote:
- i would love to see an unlimited class of battle..maybe a level where we can take 15 units...20 units??? ....high AP//6000? or maybe unlimited AP...and cp reward/resource reward would be big too...i think the enemy AP would have to be consistently high enough to make sure the battles are not a sure victory...this needs more thought but it could be fun.
Maybe it could be called a "Royal Suicide Deluxe" or just a "RSD"? | |
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Oingoboingo
Posts : 150 Join date : 2013-10-06
| Subject: Re: beyond suicides Wed Nov 26, 2014 5:07 pm | |
| - kqlkql wrote:
- i would love to see an unlimited class of battle..maybe a level where we can take 15 units...20 units??? ....high AP//6000? or maybe unlimited AP...and cp reward/resource reward would be big too...i think the enemy AP would have to be consistently high enough to make sure the battles are not a sure victory...this needs more thought but it could be fun.
I thought I remember reading once that the limit of 10 units in battle was by design for resource/lag reasons, maybe something to do with the limitations of Flash? Despite that, I DO think it would be fun, although trying to control more than 10 units without hotkeys would be a major pain in the ar$e! | |
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kqlkql
Posts : 142 Join date : 2013-12-23
| Subject: Re: beyond suicides Wed Nov 26, 2014 7:00 pm | |
| maybe you could group uits under a hot key...like these 4LI are under key5? but you are right..and i did not think of that aspect. | |
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Metalsiagon
Posts : 157 Join date : 2014-01-31 Age : 33 Location : Western Hemisphere
| Subject: Re: beyond suicides Wed Nov 26, 2014 7:28 pm | |
| I would think that would put too much strain on the servers. The new game in the works is supposed to offload much of that onto the individual computer to allow for much bigger battles from my understanding. | |
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Juggernaut
Posts : 306 Join date : 2013-05-05 Age : 26 Location : Inferno Castle
| Subject: Re: beyond suicides Wed Nov 26, 2014 8:08 pm | |
| Rather suicidal coops, and tell your parnert to stay behind while you kill the massive AI army coming to you, that sound more challenging... (time to ranged/HI coop armies ). | |
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Boboknack
Posts : 375 Join date : 2014-02-09 Location : Denmark
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