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 beyond suicides

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kqlkql




Posts : 142
Join date : 2013-12-23

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PostSubject: beyond suicides   beyond suicides I_icon_minitimeWed Nov 26, 2014 3:44 pm

i would love to see an unlimited class of battle..maybe a level where we can take 15 units...20 units??? ....high AP//6000? or maybe unlimited AP...and cp reward/resource reward would be big too...i think the enemy AP would have to be consistently high enough to make sure the battles are not a sure victory...this needs more thought but it could be fun.
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Boboknack

Boboknack


Posts : 375
Join date : 2014-02-09
Location : Denmark

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PostSubject: Re: beyond suicides   beyond suicides I_icon_minitimeWed Nov 26, 2014 4:48 pm

kqlkql wrote:
i would love to see an unlimited class of battle..maybe a level where we can take 15 units...20 units??? ....high AP//6000? or maybe unlimited AP...and cp reward/resource reward would be big too...i think the enemy AP would have to be consistently high enough to make sure the battles are not a sure victory...this needs more thought but it could be fun.

Maybe it could be called a "Royal Suicide Deluxe" or just a "RSD"? alien
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Oingoboingo




Posts : 150
Join date : 2013-10-06

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PostSubject: Re: beyond suicides   beyond suicides I_icon_minitimeWed Nov 26, 2014 5:07 pm

kqlkql wrote:
i would love to see an unlimited class of battle..maybe a level where we can take 15 units...20 units??? ....high AP//6000? or maybe unlimited AP...and cp reward/resource reward would be big too...i think the enemy AP would have to be consistently high enough to make sure the battles are not a sure victory...this needs more thought but it could be fun.

I thought I remember reading once that the limit of 10 units in battle was by design for resource/lag reasons, maybe something to do with the limitations of Flash?

Despite that, I DO think it would be fun, although trying to control more than 10 units without hotkeys would be a major pain in the ar$e! Razz
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kqlkql




Posts : 142
Join date : 2013-12-23

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PostSubject: Re: beyond suicides   beyond suicides I_icon_minitimeWed Nov 26, 2014 7:00 pm

maybe you could group uits under a hot key...like these 4LI are under key5?
but you are right..and i did not think of that aspect.
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Metalsiagon

Metalsiagon


Posts : 157
Join date : 2014-01-31
Age : 33
Location : Western Hemisphere

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PostSubject: Re: beyond suicides   beyond suicides I_icon_minitimeWed Nov 26, 2014 7:28 pm

I would think that would put too much strain on the servers. The new game in the works is supposed to offload much of that onto the individual computer to allow for much bigger battles from my understanding.
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Juggernaut

Juggernaut


Posts : 306
Join date : 2013-05-05
Age : 26
Location : Inferno Castle

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PostSubject: Re: beyond suicides   beyond suicides I_icon_minitimeWed Nov 26, 2014 8:08 pm

Rather suicidal coops, and tell your parnert to stay behind while you kill the massive AI army coming to you, that sound more challenging... (time to ranged/HI coop armies lol! ).
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Boboknack

Boboknack


Posts : 375
Join date : 2014-02-09
Location : Denmark

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PostSubject: Re: beyond suicides   beyond suicides I_icon_minitimeWed Nov 26, 2014 8:34 pm

Juggernaut wrote:
Rather suicidal coops, and tell your parnert to stay behind while you kill the massive AI army coming to you, that sound more challenging... (time to ranged/HI coop armies  lol! ).

Omg that sounds so cool! Cool
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